License Terms
Effective date: October 7, 2026 · Version 2.0
Overview
This license covers the audio materials Dylann Taylor offers through dylanntaylor.com and the official product pages linked from that site, except for a product expressly identified as CC0. The covered audio includes individual music tracks, loops, sound effects, atmospheres, ambience, foley, field recordings, audio collections, packs, and bundles, including the audio portion of a World Bundle. A product name, price, format, or storefront does not change the license.
Paid audio products include the Standard License in their purchase price. The three free packs identified below also use the Standard License at no charge. Downloads from The Study, including The Scrap Drawer, use the same Standard License. Super 16-Bit Sounds is separately dedicated under CC0 1.0 and is not restricted by this license.
The Standard License is perpetual for uses that comply with these terms. It does not expire or renew, and no additional usage fee, royalty, attribution, or reporting is required for uses it covers. Some productions require a Studio License, which is quoted by email and is not offered as a website checkout item.
1. Definitions and scope
“I,” “me,” or “my” means Dylann Taylor.
“You” or “Licensee” means the individual or single business entity that purchased, downloaded, or was granted access to the Licensed Materials.
“Licensed Materials” means the non-CC0 audio and related downloadable production files supplied by me through my website, store, linked official product pages, or The Study. This includes music, tracks, loops, sound effects, atmospheres, ambience, foley, field recordings, and audio files included in packs, collections, and bundles. It includes the audio portion of a product even when that product also contains non-audio assets. It does not include Super 16-Bit Sounds when that pack is marked CC0.
“Production” means a finished work that incorporates Licensed Materials with other content, such as a game, app, video, film, podcast, advertisement, presentation, live performance, installation, or client project. A pack, library, bundle, or product that gives customers access to audio as audio is not a finished Production.
“Production Budget” means the total cost of producing a Production, including fees, crew, talent, equipment, post-production, and licensing. It does not include paid media spend.
2. Standard License
Subject to the Studio License requirements in Section 3 and the restrictions in Section 7, I grant the Licensee a non-exclusive, worldwide, perpetual, royalty-free license to use the Licensed Materials in an unlimited number of personal and commercial Productions.
You may:
- Synchronize the Licensed Materials with visual media and incorporate them into games, apps, films, videos, trailers, podcasts, audiobooks, websites, presentations, live performances, installations, and other finished Productions.
- Include the audio in a game or app build that you distribute, provided the audio is integrated into the finished Production and is not provided to end users as a separate, accessible audio file or library.
- Use the Licensed Materials in monetized content and paid client work.
- Edit, trim, fade, loop, rearrange, rebalance, layer, mix, and process the audio to fit your Production. You may use sound effects and foley as sounds within your Production.
- Deliver and distribute the finished Production to your client or audience. The client may use and distribute the finished Production without buying a separate license, but receives no ownership or independent right to the Licensed Materials.
The license applies to the audio included in a purchased product, whether it is an individual track, sound effect, atmos or foley pack, collection, or bundle. It does not grant rights to audio that you did not purchase or download.
No attribution is required. Credit is welcome but optional. For covered Standard License uses, no additional usage fee, royalty payable to me, renewal, or usage report is required beyond the price of the product, if any.
The license is granted to one individual or one business entity. It does not authorize another person or entity to use the source files independently. If team members need independent access to the Licensed Materials, each needs a separate license. A client may use the finished Production as described above, but may not extract or reuse the source audio.
3. Studio License
A Studio License is required for a Standard-License Production if any of the following apply:
- The Production Budget is $50,000 or more.
- The Production is advertising distributed through broadcast television, radio, or cinema.
- The Production is advertising with paid media spend of $25,000 or more, regardless of its Production Budget.
- The Production is a theatrical feature film, a broadcast television program, or a streaming original series commissioned by a network, studio, or platform.
- You need a project-specific signed license agreement, warranty, indemnification, or documentation for errors and omissions insurance or formal clearance review.
A Studio License is quoted individually by email. It is not a product or purchase option on the website. Email me with the product or materials, a short description of the Production, its budget, distribution plans, territory, term, media spend, and deadline. I will reply with a quote and the terms for that use.
A Studio License covers only the additional production scope and documentation stated in the signed Studio agreement. It does not permit raw-audio redistribution, repackaging, standalone audio releases, or use of Licensed Materials in a sample pack, sample library, sound library, or other audio product. The restrictions in Section 7 apply to both Standard and Studio use and are not waived by a Studio License.
4. The Study and The Scrap Drawer
All audio and downloadable production files obtained through The Study are Licensed Materials under the Standard License. This includes The Scrap Drawer and any tracks, effects, atmospheres, foley, field recordings, loops, presets, sessions, project files, or other downloadable files supplied there.
The same permissions and restrictions apply to these materials as to other Standard-License materials. The Study does not grant a separate sample, sound-library, redistribution, or repackaging license. You may use, edit, layer, and process audio from The Study in your Productions, but may not distribute the source files or use them to create another audio pack or library.
You keep the Standard License for materials you downloaded while your Study membership was active, even if the membership later ends. Ending a membership ends access to The Study and to materials released after the membership ends; it does not end the license to materials already downloaded.
Free packs and CC0
The following free packs are offered at no cost under the Standard License and are subject to the same permissions, Studio License requirements, and restrictions as other Standard-License materials:
- Blippy Bits
- Buzzy Bits
- Playful Piano
Super 16-Bit Sounds is the one free pack dedicated under CC0 1.0. CC0 is separate from this license. The restrictions in Section 7 do not apply to that pack. You may copy, modify, distribute, and use it commercially under CC0 without asking permission or providing attribution. No term in this license withdraws or narrows the CC0 dedication.
If a product is not expressly marked CC0, the Standard License applies.
6. Ownership and proof of license
I retain ownership of the copyright and other intellectual property in the Licensed Materials. This license grants permission to use them; it does not transfer ownership. You own the original content in your Production, but not the Licensed Materials incorporated into it.
Your purchase receipt, download record, or Study membership record is proof of your Standard License. If you need a signed certificate confirming the materials covered, contact me. A project-specific agreement, warranty, indemnification, or formal clearance package requires a Studio License under Section 3.
7. Restrictions
These restrictions apply to all Licensed Materials under the Standard or Studio License, whether the materials were paid, downloaded free under the Standard License, or obtained through The Study. They do not apply to Super 16-Bit Sounds while it is dedicated under CC0.
7.1 No redistribution or sharing of source files
You may not redistribute, resell, sublicense, share, lend, give away, upload, or make the Licensed Materials available for download as audio files or source files. This includes sharing them through cloud folders, file-sharing services, forums, marketplaces, or messaging communities.
You may distribute a finished Production as permitted by Section 2, including a game or app build in which audio plays as part of the experience. You may not provide the raw audio files separately, expose them as a downloadable library, or give recipients a way to access them as standalone assets.
7.2 No repackaging or audio-library use
You may not repackage, resell, or redistribute the Licensed Materials, modified or unmodified, as another music pack, sample pack, loop pack, sound-effects pack, foley pack, atmos pack, sound library, asset pack, bundle, plugin, virtual instrument, or other product that gives customers access to the audio as audio.
You may not extract, isolate, or resample the materials to create or supply another audio library or audio product. Processing audio for use inside your own finished Production is permitted; creating a new product from the source audio is not. This prohibition applies to both Standard and Studio use.
7.3 No standalone audio releases or rights claims
You may not release the Licensed Materials as standalone music or audio, alone or with only minimal alteration, on streaming services or through a music distributor.
You may not register or claim the Licensed Materials as your own with YouTube Content ID, a performing rights organization, Facebook Rights Manager, Audible Magic, or any comparable content-identification or rights-management service. You may distribute finished Productions that contain Licensed Materials as allowed by Section 2, but may not use a rights-management service to claim ownership of the included Licensed Materials.
7.4 No AI training or authorship claims
You may not use the Licensed Materials to train artificial-intelligence or machine-learning systems, or to create datasets for such training, without my express written permission.
You may not claim to have composed or recorded the Licensed Materials, or claim ownership of their underlying composition or recording.
7.5 Content and identification
You may not use the Licensed Materials in unlawful, defamatory, or hateful content, or in a way that implies my endorsement of a product, person, cause, or organization without my written agreement.
You may not remove or alter embedded metadata, watermarks, or identifying information.
8. Term, breach, and changes
The Standard License is perpetual for compliant use. It may terminate automatically if you materially breach these terms, including the restrictions on redistribution, repackaging, rights claims, or AI training. After termination, you must stop using the Licensed Materials and delete your source copies. Productions already released in good faith before termination may remain in distribution.
This Version 2.0 applies to materials acquired on or after its effective date. Materials acquired earlier remain governed by the license terms in effect when they were acquired; no change to this page reduces rights already granted. CC0 dedications remain subject to CC0 and are not withdrawn by this license.
9. Warranty and liability
I warrant that I own or control the rights necessary to grant the licenses described here and that I do not knowingly provide materials that infringe a third party’s rights.
Except for that express warranty, the materials are provided “as is,” without other express or implied warranties. To the maximum extent permitted by law, my total liability arising from these terms or the materials is limited to the amount you paid for the specific materials at issue. Any additional Studio License warranty or indemnification must be stated in the signed Studio agreement.
10. Governing law
These terms are governed by the laws of the State of California, without regard to conflict-of-law principles.
11. Contact
For Studio License quotes, questions about a use, or proof of license, email: